Guide · Arcade
Galehook - How to Play
What you are doing
A moth hangs from a vine in a night orchard. Lanterns sit ahead of you. You do not steer in the air. You choose the moment the vine lets go.
A swing
The vine moves on its own. When it is near the bottom of the arc it turns green. That is the perfect window. Release then and the moth flies with enough lift to catch the next lantern. Release early or late and the flight is flatter, so the catch is tighter.
Combos and wind
A perfect catch raises the combo and adds a bonus. A late catch keeps the run alive but resets the combo to one. After a few hooks the orchard wind shoves the arc. Read the swing, not the last timing, once the wind label appears.
The run
Miss the lantern, or fly past the posts, and the run ends. Your best score stays on this browser. Tap again to start a new swing.