Guide · Puzzle
Nectarjar - How to Play
What you are doing
You drop nectar orbs into a glass jar. Matching sizes fuse into a bigger form. The pile climbs. Stay under the dashed spill line.
A drop
The faint orb on the rim is the one in your hand. Slide it, then release it. It falls, bumps the glass, and settles. The next orb is shown to the right so you can plan the drop.
Fusing
Two orbs of the same size that touch become the next form. Dew becomes petal, petal becomes berry, then blossom, hive, lantern, and moonpear. A moonpear does not fuse again. A fuse scores from the new form, and a fuse that knocks two more together can chain.
The spill line
The dashed line near the rim is the limit. An orb that rests above it starts a short timer. If it stays there, the jar spills and the run ends. Drop toward the middle early, and fuse before the pile gets tall.